In defence missions, the prep phase positions you to face one or two directions. The game’s so called swarm tech is impressive because of its scale, but not so much gameplay potential.Įach horde attack is carried out by thousands of zombies, split into different waves depending on the objective. The focus, of course, is on massive hordes of zombies which you’ll have plenty of chances to chew through using an arsenal of firearms, and explosives. Whether because of the corny, repetitive dialogue or the actors' hammy delivery, you never really get to make a connection with anyone. Story is clearly not a focus, and seemingly neither are character personalities. The narrative is light enough that it doesn’t really matter which episode or chapter you start with, as they’re all self-contained. All chapters are unlocked from the start, and the same goes for their various characters. There’s no throughline connecting them they’re simply all tales of local survivors trying to outrun zombies. The setup is simple enough: four episodes set in four cities around the world (New York, Jerusalem, Moscow, and Tokyo), each with a unique cast of characters. World War Z is Saber Interactive’s new game, taking inspiration from the zombie film rather than the book. World War Z fails to capitalise on its single contribution to the zombie shooter genre.